Rialto


~ Game Information ~

Home
Races
Classes
Magic
Skills
Other Information
Create Character

Forum
Map of Rialto
Glossary
Game Tables

Contact Daratra
Contact Alimorel
~ Classes ~

Cleric
The cleric is a generic priest (of any mythos) who tends to the needs of a community. He (or she) is both protector and healer. He is not purely defensive, however. When evil threatens, the cleric is well suited to seek it out on its own ground and destroy it.
-- HP: each cleric gains 8 HP per level.
-- Armor: can wear any armor.
-- Weapons: club, flail, mace, quarterstaff, sling, warhammer, morningstar.
-- Special: Healing can use 2 Mana Points to heal 5 HP. +2 HP per level

Fighter
The fighter is a champion, swordsman, soldier, and brawler. He (or she) lives or dies by his knowledge of weapons and tactics. Fighters can be found at the front of any battle, contesting toe-to-toe with monsters and villains. A good fighter needs to be strong and healthy if he hopes to survive.
-- HP: each fighter gains 10 HP per level.
-- Armor: can wear any armor.
-- Weapons: can use any weapon.
-- Special: Double Attack can attack twice per round if specialized with that weapon.
-- Special: Specialize can gain a +1 to hit and +2 to damage with specified weapon.
-- Special: Dual-Wield can use two small weapons at the same time with a -2 to hit.

Thief
To accomplish his (or her) goals, for good or ill, the thief is a skilled pilferer. Cunning, nimbleness, and stealth are his hallmarks. Whether he turns his talent against innocent passers-by and wealthy merchants or oppressors and monsters is a choice for the thief to make.
-- HP: each thief gains 8 HP per level.
-- Armor: can wear up to Leather armor.
-- Weapons: club, dagger, darts, hand crossbow, knife, lasso, short bow, sling, broadsword, long sword, short sword, and staff.
-- Special: Dual-Wield can use two small weapons at the same time with a -3 to hit.
-- Special: Backstab can gain +4 to hit and x3 to damage when opponent is unaware and in melee range.
-- Special: Thief Skills see the Game Tables for them.

Wizard
The wizard strives to be a master of magical energies, shaping them and casting them as spells. To do so, he studies strange tongues and obscure facts and devotes much of his time to magical research. A wizard must rely on knowledge and wit to survive. Wizards are rarely seen adventuring without a retinue of fighters and men-at-arms.
-- HP: each wizard gains 6 HP per level.
-- Armor: cannot wear any armor.
-- Weapons: dagger, staff, darts, knife, sling.
-- Special: Enchant can use 4 Mana Points to place enchantments upon items. +1 item per level.