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~ Divine Spells ~
1st Level (1 mana point each casting)
Bane: Enemies take -1 when attacking and saving against fear.
Bless: Allies gain +1 when attacking and saving against fear.
Bless Water: Makes holy water.
Cause Fear: One creature flees for 3 rounds.
Command: One subject obeys selected command for 1 round.
Comprehend Languages: You understand all spoken and written languages.
Curse Water: Makes unholy water.
Deathwatch: Reveals how near death subjects within 30 feet are.
Detect Evil / Good: Reveals creatures, spells, or objects of selected alignment.
Detect Undead: Reveals undead within 60 feet.
Divine Favor: You gain +1 per 3 levels on attack and damage rolls.
Doom: One subject takes -1 when attacking or saving against something.
Endure Elements: Exist comfortably in hot or cold environments.
Entropic Shield: Ranged attacks against you have 20% chance of missing.
Hide from Undead: Undead can't perceive one subject per level.
Inflict Light Wounds: Touch deals 6 damage +1 per level.
Magic Stone: Three stones gain +1 when attacking and deal 5 damage.
Magic Weapon: Weapon gains +1 bonus when attacking.
Obscuring Mist: Fog surrounds you.
Protection from Evil / Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per 4 levels.
Sanctuary: Opponents can't attack you, and you can't attack.
Shield of Faith: Aura grants +2 bonus to AC. |