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Chess Principles 01. Develop your pieces quickly. 02. Control the center. 03. Try to put your pieces on squares that give them maximum space. 04. Try to develop your knights towards the center. 05. A knight on the rim is dim. 06. Don't take unnecessary chances. 07. Play aggressive. 08. Calculate forced moves first. 09. Always ask yourself, "Can he put me in check or win a piece?" 10. Have a plan. Every move should have a purpose. 11. Assume your opponent's move is his best move. 12. Ask yourself, "why did he move there?" after each opponent move. 13. Play for the initiative and contolling the board. 14. If you must lose a piece, get something for it if you can. 15. When behind, exchange pawns. When ahead, exchange pieces. 16. If you are losing, don't give up fighting. Look for counterplay. 17. Don't play unsound moves unless you are losing badly. 18. Don't sacrifice a piece without good reason. 19. If you are in doubt of an opponent's sacrifice, accept it. 20. Attack with more that just one or two pieces. 21. Do not make careless pawn moves. They cannot move back. 22. Do not block in your bishops. 23. Bishops of opposite colors have the greatest chance of drawing. 24. Try not to move the same piece twice or more times in a row. 25. Exchange pieces if it helps your development. 26. Don't bring your queen out early. 27. Castle soon to protect your king and develop your rook. 28. Develop rooks to open files. 29. Put rooks behind passed pawns. 30. Study rook endgames. They are the most common and most complicated. 31. Don't let your king get caught in the center. 32. Don't castle if it brings your king into greater danger from attack. 33. After castling, keep a good pawn formation around your king. 34. If you only have one bishop, put your pawns on its opposite color. 35. Trade pawns pieces when ahead in material or when under attack. 36. If cramped, free your game by exchanging material. 37. If your opponent is cramped, don't let him get any freeing exchanges. 38. Study openings you are comfortable with. 39. Play over entire games, not just the opening. 40. Blitz chess is helpful in recognizing chess patterns. Play often. 41. Study annotated games and try to guess each move. 42. Stick with just a few openings with White, and a few openings with Black. 43. Record your games and go over them, especially the games you lost. 44. Show your games to higher rated opponents and get feedback from them. 45. Use chess computers and databases to help you study and play more. 46. Everyone blunders. The champions just blunder less often. 47. When it is not your move, look for tactics and combinations. 48. Try to double rooks or double rook and queen on open files. 49. Always ask yourself, "Does my next move overlook something simple?" 50. Don't make your own plans without the exclusion of the opponent's threats. 51. Watch out for captures by retreat of an opponent's piece. 52. Do not focus on one sector of the board. View the whole board. 53. Write down your move first before making that move if it helps. 54. Try to solve chess puzzles with diagrams from books and magazines. 55. It is less likely that an opponent is prepared for off-beat openings. 56. Recognize transposition of moves from main-line play. 57. Watch your time and avoid time trouble. 58. Bishops are worth more than knights except when they are pinned in. 59. A knight works better with a bishop than another knight. 60. It is usually a good idea to trade down into a pawn up endgame. 61. Have confidence in your game. 62. Play in as many rated events as you can. 63. Try not to look at your opponent's rating until after the game. 64. Always play for a win. |


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Daily Chess Problem Shredderchess
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Below is one of the most famous and brilliant games in chess history.
1 e4 e5 2 Nf3 d6 3 d4 exd4 4 Qxd4 Nc6 5 Bb5 Bd7 6 Bxc6 Bxc6 7 Nc3
Nf6 8 O-O Be7 9 Nd5 Bxd5
10 exd5 O-O 11 Bg5 c6 12 c4 cxd5 13 cxd5 Re8
14 Rfe1 a5 15 Re2 Rc8 16 Rae1 Qd7 17 Bxf6 Bxf6

18 Qg4 Qb5 19 Qc4 Qd7 20 Qc7 Qb5 21 a4 Qxa4 22 Re4 Qb5 23 Qxb7 Resigns.
A typical scholastic chess game - selection Predrag Putic
To view the game you'll need a Java-enabled browser. Use your space bar, or arrow keys, or mouse.
Winning Chess Combinations |
Fool's Mate
Scholar's Mate
Legal's Mate
Forks and Pins, practical tactics for your edification!
The Torre Attack is a very interesting repertoir candidate.
Lasker's Trap
SEARCHING FOR BOBBY FISCHER MOVIE
| SBF_1 | SBF_2 | SBF_3 | SBF_4 | SBF_5 |
CHESS TACTICS TEST
KCN # 1
Position after 1 e4 e5 2 Nf3 Nf6 3 Nxe5 Nxe4?!
Whites best tactic here is to:
(a) Set up an e-file discovery with 4 Qe2;
(b) Play the double attack 4 Qf3;
(c) Develop the queen and attack the enemy knight with 4 Qg4; or
(d) Threaten mate with 4 Qh5.
KCN # 2
Position after 1 e4 e5 2 Bc4 Bc5 3 Qh5
Black should defend against mate with:
(a) 3 Nh6
(b) 3 g6
(c) 3 Qe7 (d) 3 Qf6
KCN # 3
Which statement most accurately reflects best play from this position with White to move?
(a) White can threaten checkmate but Black has a defense;
(b) White has overextended the attack and now must start defending his advanced pawns;
(c) White can play a destruction sacrifice which forces mate; or
(d) White should make a non-committal move and offer a draw.
KCN # 4
Position after 1 e4 c5 2 Nf3 e6 3 d4 cxd4 4 Nxd4 Nf6 5 e5
Comparing the moves 5 Bb4+ and 5 Qa5+, which of the following is correct?
(a) Both moves gain time for development but it is better to develop the bishop than the queen;
(b) Both checks will get repulsed by White’s defense;
(c) One move loses material to a double attack whereas the other wins material through a double attack; or
(d) Both checks are inadvisable because Black is trying to avoid exchanges.
KCN # 5
Position after 1 e4 e5 2 Nf3 Nc6 3 Bb5 a6 4 Bxc6 dxc6 5 Nxe5
Black is a pawn down. Which of the following moves ultimately fails to gain back the pawn if White plays the best possible defenses?
(a) 5 … Qg5;
(b) 5 … Qe7
(c) 5 … Nf6
(d) 5 … Qd4.
KCN # 6
Position after 1 e4 e5 2 Nf3 Nc6 3 d4 cxd4 4 Nxd4 Nf6 5 Nc3 Bc5 6 Be3 Qe7
How does White take advantage of Black’s overworked queen to win material?
(a) 7 Nxc6
(b) 7 Nd5
(c) 7 Nf5
(d) 7 Ndb5.
KCN # 7
Position after 1 e4 c5 2 Nf3 d6 3 d4 cxd4 4 Nxd4 Nf6 5 Nc3 g6 6 Be3 Ng4?
How does White pick off material?
(a) 7 Be2
(b) 7 Bb5+
(c) 7 h3
(d) 7 Ndb5
KCN # 8
Position after 1 e4 c5 2 Nf3 d6 3 d4 cxd4 4 Nxd4 Nf6 5 Nc3 g6 7 Be3 Bg7 8 Be2 Nc6 9 O-O Ng4
Which of the following statements is most correct?
(a) White wins a piece starting with 10 Nxc6;
(b) White wins a piece starting with 10 Bxg4;
(c) White gets the better game with 10 Nxc6 but cannot win anything; or
(d) White gets the better game with 10 Bxg4 but cannot win anything.
KCN # 9
Position after 1 e4 c5 2 Nf3 d6 3 d4 cxd4 4 Nxd4 Nf6 5 Nc3 g6 7 Be3 Bg7 8 f3 Nc6 9 Qd2 O-O 10 O-O-O d5 11 Kb1
What is the correct evaluation of 11 … dxe4?
(a) It leads to a good endgame for Black;
(b) It strengthens White’s center;
(c) It leaves Black with a strong square on e5;
(d) It loses a piece.